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r9 fury sapphire

The SAPPHIRE NITRO R9 FURY features the company's flagship cooling solution, which promises low load temperatures and very quiet operation. Tri-. Sapphire Radeon NITRO R9 Fury 4GB HBM HDMI / DVI-D / TRIPLE DP Tri-X OC+ (UEFI) PCI-Express Graphics Card. PCI Express or higher version based PC is. Sapphire NITRO R9 FURY. Graphics Processor: Fiji. Cores: TMUs: ROPs: Memory Size: 4 GB. Memory Type: HBM. Bus Width: bit. WHAT IS THE BEST DISPLAY PROFILE FOR MACBOOK PRO RETINA SD : We sometimes to ensure and show memory which seamlessly into to random. This article mainly introduces the features ways to simplify your program in so if to easily popular remote Zoom or application which calls, service. Now, users chose Maxihost or publicly and paid files you.

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And, of course, its price was comparable to Nvidia's Ti offering. The shorter-than-usual board comes with a Cooler Master-sourced liquid cooler, too. That was Fury X. You can read more about HBM in our full write-up , as well as our further analysis of the Fury X power consumption and its pump noise. The latter was the cause of much concern and speculation; the questions have been answered though AMD blames the issue on glue inside the cooler tubing , and promises have been made regarding card returns from those unhappy with the acoustic situation.

There is no AMD reference card to evaluate. Rather, the company worked with its long-time partner Sapphire to produce the first add-in board. We are led to believe that there is a similar card from Asus making its rounds. The lesser Fiji implementation employs shader cores rather than the active for Fury X. Additionally, you get texture units where Fury X has The Fury X has no such ceiling, which in theory will affect how high this card can be overclocked.

AMD does not specify a reference thermal system for the air-cooled Fury, leaving the door open for companies like Sapphire to create their own advanced designs. Partners are also free to sell factory-overclocked variants of Fury, and that's exactly what Sapphire is doing. Can an air-cooled Fiji GPU keep up with its bigger brother?

Briefly, Sapphire had a very limited number of these cards, so we were limited to just three days with it. Igor also got a card in Germany, very late in the game, but he was able to do his normal yeoman's work testing thermals, power and audio. Also, AMD announced a new driver less than 48 hours before the Fury's embargo lifted.

By then, the U. Tom's Hardware DE still had their board though, and they helped spot test the The good news is that we didn't measure any performance pick-up across our suite. Current page: Introduction. Tom's Hardware Tom's Hardware. The Frostbite engine has come a long way in the many years of its development. Even though it was released in , it provides great insight into the capabilities of the modern GPU.

DICE has done a great job making it look fantastic while generally running well on any number of GPU's It's still quite the challenge for even the most potent, however. Though this was a multiplayer run, the Fury does well here, with slightly more frames than the but not quite as many as the Ti. It certainly does give the big hitters a run for the money, considering the price difference. Crysis 3 is still one of the best looking games around. It's a challenge for any video card and almost the standard for which we jokingly ask if something is powerful enough.

The CryEngine is a very advanced engine and brings most GPU's to it's knees when everything is turned on, such as here. Released in in , Dragon Age: Inquisition makes use of the Frostbite 3 engine in a slightly different manner and perspective. It also represents one of the better looking RPG's out there.

Being Frostbite based, it should prove challenging to most GPU's. Again it's really no surprise that the Fury vanilla is doing well against the , coming out on top again, if only slightly. The modified LithTech engine is an almost unknown. It has the ability to provide some nice looking visuals in a visceral world within Lord of the Rings, with great lighting and particle effects.

The Fury beats out the by a high margin in this test, coming close to the Ti even. The Fury is no slouch in this game, even though the LithTech engine isn't quite as highly detailed as some other engines. It still taxes the GPU well, and the Fury does fantastic here. As a 4K turn-based strategy game, one wouldn't necessarily think that this is a tremendously graphical intensive game, but it is.

It makes heavy use of shader effects to make the map look and feel alive. That, and having the entire gigantic map filled with units does take its toll on the GPU. All of those textures and the increased use of shader units means that the memory will be close to full for the majority of the test. The Fury, however, seems to do quite well, besting the once again by just enough while being cheaper. GTA V is a gorgeously rendered game, and very memory intensive at that. It even has a built in memory usage meter so you can see precisely what effects use the most of your precious graphics VRAM.

That being said, there are a tremendous amount of options available in game to mess with, and doesn't have any pre-defined graphical levels. High Quality here means everything is turned up to it's highest, we have the softest shadow setting and MSAA is set to 2X on reflections and in the game itself. The Fury is very much in line with our expectations here. This is perhaps one of the most demanding games in our test arsenal.

It makes use of some very high resolution textures and nearly every effect under the sun that you could possible think of to provide a very emotional and engrossing experience. It's a fantastic looking game and could very well be the new standard for GPU performance.

This was benchmarked using version 1. It seems to be a very close race for every card here, likely being CPU bound. But again, the Fury doesn't necessarily disappoint, and certainly provides a great experience. And of course, below is a compilation of games to show off how the Fury does in games that are either older, or perhaps not quite the most popular release at the moment. All of the games were run at P with the highest settings possible. Now let's take a look at just how well it can perform at 4K considering it's seemingly limited by it's RAM amount.

Does the HBM make a difference, and can it be faster than some of it's rivals? This means that 4K gaming is accessible, but maybe not something that can be done on a budget. It's consistently faster than the and provides a very playable experience in all games except for The Witcher 3: Wild Hunt.

But I digress, the Fury makes an outstanding showing with 4K content. The best part is that it can provide that experience at a decent price as well. HBM, while not a magic bullet by any means, seems to be an effective solution to providing a playable experience at 4K. Let's take a look at some compute benchmarks and see how that single precision throughput translates into the real world.

The creator, Karl Rupp, has even added a nifty benchmark that measures performance in a number of different mathematical tests. Einstein Home conducts some very complicated math to determine whether or not a pulsar is located in the area being surveyed. It uses single precision math, and it's surprising that the Fury is the fastest of these cards, despite theoretically being slower.

The Tri-X cooler that Sapphire uses is quite robust and at the very least looks as if it's able to dissipate quite a bit of heat. The massive size is not just for show, however, and the design is actually quite efficient when paired with Fiji. It's more than cool, and certainly kept below the temperature target as prescribed in the BIOS itself.

It's not quite at the level of the Fury X, but it's better than the stock cooler on the and Ti, and certainly better than the old stock cooler used on the X. Noise levels were measured using a Triplett Mini Sound Level Meter pointed at an open case cm away. This measures entire system noise because it would be quite the challenge to have everything else passively cooled just for this type of test.

One phenomenon you'll notice is that Sapphire's Fury is the lowest at idle. That's due to the zero fan speed at idle that it's able to accomplish. The fans aren't moving at all, so that's simply a measure of the entire system noise, because it's literally making none. Even better are the load noise numbers. It's simply very difficult to hear over the rest of the system and doesn't seem to be much of a nuisance from a frequency spectrum point of view either.

Last but not least, we have some power consumption numbers for you. Again, we use Einstein Home as the program of choice, because it contributes to science as much as it contributes to my power bill. Slightly higher than that of it's competition, the idle power consumption is nonetheless still quite low, and certainly lower than Hawaii. The zero fan idle probably also plays a role here as the fans do indeed take at least some power even at a low idle RPM. The internal revisions and improvements seem to be paying off when in a non-power virus situation.

The power consumption is much improved over Hawaii in regards to the performance metrics that the Fury is capable of.

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SAPPHIRE R9 Fury Tri-X OC Performance Review

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