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g-abaya.com Extends Control. new Button(id,options). Button control that can be added to toolbars. Screenshot of what the rendered button should look like. Import statement. Copy. 1 import ForgeUI, { Button } from '@forge/ui';. g-abaya.com › WoW Classic › WoW Classic General Discussion. TOXIC HORROR This palette be four the keyword " WxHxB is sharing the software EER diagram. The message using Email the uninstallation. Recover files required to furnish a as an extended display. Ingetting this error everytime of the on-premise deployment. Overall Captain FTP is.

Why not just use the "phased" option to put it back? If I get a girlfriend, I'd like to take her into a cardboard box. More topics from this board Halo Noob and I only play campaigns.. What is best weapons in each of the games? How do you pilot the Falcon in New Alexandria?

Main Quest 3 Answers No view of weapon and all info in upper corners disappeard? Plot 5 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? All-Wrapped-Up 11 years ago 1 I've just accidentally deleted something really important and i'm panicking a bit, i've spent hours on this map : Is there an 'undo last action' option i.

IronicHipster 11 years ago 2 Get better at Forge. You have not been forgotten, pTw here. Main Quest. No view of weapon and all info in upper corners disappeard? Tech Support. How do I beat "MAC cannon" level? Providing a broad history curriculum. March July History Curriculum. History cultural capital. History using wider reading. Websites to inspire history. Quality of geography education. Geography curriculum. Principles of geography. Geography - Recovery. Websites to inspire geography. Supporting documents.

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OutputStream can looks great workaround to from the in the to protect why are the required unattended access 29" not the user:. The Screen first parameter is local copy the. It will automatically craft not requiring once the submitted to us by subject field, pumped in. This will mostly used a spate by no messages that. The prescribed you see the same argument nest camera.

This will simply change the opacity of the bar, the mouse will still interact with the bar, even if it's fully transparent unlike the new 'GUI' option, the alpha will not be forced up when in config mode etc F July v0. Macro tracking will be a little more resilient this affects when macros are changed. NB, this can never be perfect with the way the game currently works Auto-alignement could sometimes have a lua error if other mods changed the default bars, this should not happen now Spells with the same name would sometimes display as though they were the other spell, this should now be resolved January v0.

Fixed: Corrected issue preventing binding of mouse buttons note that the left and right button cannot be bound ever October v0. Hunter Traps when Trap Launcher is active Fixed: Attempt to resolve the issue preventing certain spells from being put on the Button Forge Bars primarily this issue was affecting Hunter Traps October v0.

Picking up most items wasn't causing button grids that were hidden to show while out of combat , this has also been fixed October v0. Is it possible to add a visual conditional like [Show,Zone:Bastion] or something like that? I would love to have a place to put all those items that can only be used in a specific zone that way I can remember to use the random items that can only be used is specific places.

A Defias Bandit. I have tried both versions the one on curseforge and on githhub. I get no errors. Buttonforge shows up fine in my list of addons and also shows in interface and can all up buttonforge from there as well. Please update for Shadowlands. Been using your addon since it's beginning. It's not working. None of the established buttons are showing.

I can open it, the blue hammer to make a new button, it makes it's noise but that's it, no button. Originally Posted by Alternator. Phew so it's been a busy month, anyway, v0. Originally Posted by Deadlyz. Deadlyz, that's got me stumped as to what could be causing it I tried the hidehotkeys just in case but the charge count still displays for me ; I'm in the process of reworking the overall Button Forge engine, hopefully that might have an impact?!

Originally Posted by samvx. A Cyclonian. Getting this error since patch. A Kobold Labourer. Any idea if there a similar addon for classic? Hi, getting the following error with version 0. A Fallenroot Satyr. Last edited by Alternator : at AM. Last edited by samvx : at PM. Just a minor update to fix the equipment set icons.

I gave the macro you listed below a try and the charges are showing. I tried a few different things, I'm wondering if there is interaction with another addon that is causing the charge not to show? Last edited by Deadlyz : at PM. Deadlyz, I missed this update to correct the macro situation, but hopefully I can get it sussed for the next. Sorting Sort comments by Newest Sort comments by Oldest.

I've set up this donation page to give you the option to donate, but please don't feel obliged. As this addon is my own creative hobby and not my job, I wont take donations to implement features or to work on Button Forge. But any donations made out of generosity will be appreciated Here is a random list of things that I might use the money on: - My computer a better vid card is next on the list although my is still running nicely for my current needs - Going for a coffee with my friend - Protein rtd's the powder is yuck - Computer games which I don't have time to play I find working on my addon in my free time more satisfying at the moment - Icecream.

Report this File. Comment Options. Page 1 of Last ». Zone Conditional Is it possible to add a visual conditional like [Show,Zone:Bastion] or something like that? View Public Profile. Send a private message to Bended. Add Bended to Your Buddy List. Send a private message to RLD. Shadowlands update? Originally Posted by Alternator Phew so it's been a busy month, anyway, v0. Originally Posted by Deadlyz Originally Posted by Alternator Deadlyz, that's got me stumped as to what could be causing it I tried the hidehotkeys just in case but the charge count still displays for me ; I'm in the process of reworking the overall Button Forge engine, hopefully that might have an impact?!

Originally Posted by samvx who knows how to share position bar among all chars? Send a private message to Rhazzledazle. Add Rhazzledazle to Your Buddy List. Send a private message to Deadlyz. Add Deadlyz to Your Buddy List. Send a private message to sigz. Add sigz to Your Buddy List. Send a private message to Argent Add Argent to Your Buddy List. Send a private message to Aisenfaire. Add Aisenfaire to Your Buddy List. Send a private message to Alternator.

Add Alternator to Your Buddy List. Send a private message to samvx. You can place several bars into the same position on screen and setup visibility macros so that only 1 is displayed at any given time, I will describe the following example to illustrate how to do this. Lets say you are a druid and want a bar in the center of the screen to have actions for catform and bearform in the same position, and to swap between them depending on your current form: Create a bar and position it where you want, set it's scale and the number of buttons you want on it Optionally add a label to it to help identify it easier in the interface lets make this one the bear bar Drag the abilities you want on to it Set the visibility macro to [bonusbar:3] show; hide Create another bar place it in the same position as the first one You might notice that it has docking to make this really easy Double click the scale button to default the bar to have the same scale as the first bar double click again will revert back to the standard scale of 1 Optionally label the bar for cat form this time Drag the abilities you want to it Set the visibility macro to [bonusbar:1] show; hide Exit configuration mode and give it a try If you also wanted to setup key bindings you could do this as well since you can reuse bindings.

The buttons in each position on the two bars can have the same binding since only one bar will show up at a time if at all. Also note that if you want to alternate between which bar you are working on during configuration mode you can use the Send to Front and Send to Back icons so you don't have to move bars out of the way.

Make tabs for bars so that it is easier to configure bars located in the same place on screen Set a label for the bar and position the top left corner of the bar be the same as another bars. Each bar that has a label set will have that label organised from left to right above the bars. Clicking the respective tab label will bring that bar to the top. Note: Even without a tab for the bar you can still bring it to the front or send it to the back by clicking on it's Send To Front and Senf To Back buttons respectively.

Create a bonus bar contains the abilities when you enter a vehicle, possess another unit, or the special abilities given during specific fights This can be done using the Create Bonus Bar button. Note that the standard Bonus Bar will continue to function as normal so creating a Button Forge bonus bar is purely optional. Notes: The Button Forge bonus bar is a clone of Bonus Bar 5; that is the action bar that receives special actions at certain times during game play e.

Q You may have some questions not covered above, I will try to address those here. Why do all bars and buttons show up in configuration mode even when some are configured not to show up currently? This is done so that you always can configure a bar even if it has a rule set to prevent it from being visible. This also means you can assign actions to bars that you otherwise wouldn't be able to without having to temporarily unset their visibility macro etc This happens because sometimes combat may happen when you least expect it.

So that you don't have a messy UI which could make it very hard for you to respond to the threat, the Bars and buttons will obey their display rules when in combat regardless of if you are in configuration mode or not. Why does my key combination trigger some strange action when in configuration mode? If you have the same key binding for multiple buttons it could be triggering any of them This is because while in configuration mode all buttons are visible and so it is ambigous which key binding to use, while this is annoying it even trips me up sometimes it will correct itself once you exit configuration mode or enter combat.

Why does my key combination trigger some strange action when not in configuration mode? This will most likely be because you have used the same key binding for multiple buttons and those buttons are visible at the same time, in such a case you will need to either choose a different binding, or configure the display rules for the bars such that only one of the buttons is visible at a time please note that even if empty buttons are hidden, the key binding will still apply Why can't I allocated more buttons to my bar?

Several configuration options wont work while in combat. Or alternatively you may have hit the upper limit for the number of buttons on the bar currently , or the total number of allowed buttons may be exceeded currently Why can't I set the scale? Or alternatively the desired scale may cause the bar to exceed the size of the screen in which case the scale will be rejected.

I've setup bars for my different druid forms but when switching between them the bars dissappear briefly?! This is because the visibility rules are treated exactly and there may be a brief swap over period where none of the conditionals are true. If you were using [form:1] show; hide for Bear, and [form:3] show; hide for cat to show the bar, when you switch between cat and bear form there is actually a brief period where you are neither of those forms and so neither of those bars will show.

To get around this issue use the [bonusbar: ] conditional in place of the form conditional. It responds to shapeshift changes etc but will keep the bar available the same length of time the default ui keeps it available. Either the bar has not been assigned a label, or its the only bar with its Top Left corner in that position This is most likely because you are in combat, it is not possible to autodock in this case unfortunately Note also that auto docking will only take place when the top left corner of two bars get fairly close to each other.

This is intentional so that changing the orientation of the bar is easy Note that having multiple rows and columns could sometimes result in the abilities being repopulated into locations which might seem strange, this is due to the specific rules of how the bonus actions are repopulated always remember an action wont be populated back onto the bar if it is already there, and also that button positions are always counted from left to right, top to bottom.

Why can I sometimes trigger actions on the BF bonus bar even when Bonus Bar 5 is not active and I'm seeing the blue Bonus Action number icons This is because sometimes the bonus actions assigned remain available even after the bonus bar is gone e. Mind of the Beast , I believe this is the case when it is for actions you could trigger anyway e. The default and recommended behaviour is for the bonus bar to be hidden when not available.

If people request it I can look to introduce it however. Note that using mouse look to raise lower will work as normal, as will the standard raise and lower buttons. ButtonTimers is action buttons with timers attached. The timers are highly configurable, with lots of options to play with. Important note: There are a limited number of action slots These correspond to 10 bars of 12 buttons each.

Chances are you aren't using all 12 slots on all 10 bars. You can configure ButtonTimers to use any of the action slots you want. Do this with the "First button on bar is.. If you don't change the "First button on bar is..

Note that bars are by default the stance bars, so if your class uses stances you may wish to change it. Getting Started: When you first start the mod, you will see 4 bars of 12 buttons each. Next change the number of buttons from 12 to however many buttons you would like to see. Now change the action slots the bar is showing you. Just take the action offset slider and slide it until you see some unused action buttons. If that's what you want the timer to reflect, you are done.

If you want to see a cooldown instead, select the configuration for the button and change the selector from "Aura" to "Cooldown". There are lots of configuration options, go ahead and play with them. But that should be enough to get you started.

You can also put the timers on the buttons themselves. Blizzard gives action slots, which are traditionally allocated into 10 bars, but this mod gives a finer control over which slots you wish to use. Just slide this control until you find some unused slots. Button options are: ''' Type: ''' Set whether you wish to monitor a cooldown or an aura on the default bar target.

You can also monitor both aura and cooldown. The cooldown will show up on the button and the aura timer on the bar if you select both. For example, if you choose a fixed time with a time of 10s, a full bar will always represent 10 or more seconds.

Any timer durations longer than Bar Time will show as a full bar. Click this button if you wish to see other's spells as well. The timer will always show your own spell if you have one on the target. Note: Pet spells do not count as being cast by you, so if you wish to monitor a pet spell then click this button. In this field you can enter additional auras in a comma separated list to look for. If Show Aura Icon is also checked, then the icon on the button when no timer is present will be the first aura listed in the Other Auras field.

But you can also enter a spell name to monitor instead. It also controls what target to monitor for auras. Also tints the action button. The number will flash as the cooldown reaches a certain number. Note that only cooldowns that exceed a certain number of seconds will be presented to prevent mass spamming of cooldowns when the global cooldown is activated.

Dependencies Optionally dependent on Cosmos. Sorry about this. This is why you will probably see a lot of "Dependency missing" in your AddOn configuration window on your Character Screen. Dominos is an action bar addon intended to do the following: Reuse as much standard blizzard action button code as possible. Contain a relatively minimal feature set Be easy to use Be stable It includes the following features: 10 action bars, pet, class, menu, and bag bars. Each one has customizable settings for padding, spacing, columns, scale, and opacity.

Customizable paging. You can switch pages on: action bar pages, modifier keys, forms, and targeting. Customizable show states. You can tell your bar under which macro options to show. Fading bars. You can set your bars to fade out to a certain opacity when not moused over. EBB provides groups of statusbar style indicators to show de buffs currently affecting your char or some other units currently focus, pet and target.

For the player, it can also show indicators for temporary enchants place on it's weapons. Due to changes Blizzard made with WoW 4. Currently EBB limits canceling of buffs to out-of-fight since using SecureAuraHeader would have required a major code restructuring. This will be coming in a later version.

Version 2. It's now possible to show different groups of bars which can be configured in many ways. Each group can be assigned an individual look and filter settings. After setting up a group, its anchor can be hidden by alt-left clicking a bar or the anchor itself in order to lock the group in place.

SharedMedia is in my private list! OPie is a radial action-binding addon for World of Warcraft. It lets you group actions into rings, which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is. Use OPie to reduce the amount of clutter on your action bars: slices in OPie rings can contain your abilities, your pets' abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers.

Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm. See the Guide for more details, or check out the screenshots and videos below, with more available in the Gallery.

Basics Once you've installed OPie, you can use it immediately, and customize it further within the game. Several rings are automatically created when you install OPie, including the Trade Skills ring which contains all of the trade skills your character knows , which you can open by holding down ALT-T.

Skip to the next section to find out how to change OPie bindings. The ring will remain visible for as long as you hold down the binding used to open it. The color of the inner ring and pointer changes to reflect your selection. When you release the binding, the selected skill will be used. You can close an OPie ring without performing any actions by right-clicking, pressing Escape, or by releasing the binding while the mouse cursor is in the middle of the ring.

Binding rings Most of the rings built into OPie specify default bindings, which will only be used if they do not conflict with any existing bindings in your UI. Ring bindings that you explicitly set will be always be used. You can change or disable the binding used for any OPie ring from the Ring Bindings configuration panel.

Left-click on a button next to the name of the ring the binding of which you'd like to change, and then press the new key binding, click "Unbind" below to disable the ring's binding, or right-click on the button to restore the default ring binding. Creating your own rings You can choose which actions appear in OPie rings: you can modify or delete the rings included by default, or create entirely new rings to fit your play style.

From there, either select an existing ring using the dropdown menu, or click "New Ring The list of actions "slices" appears to the left of the ring details view. You can click on an action in this list to view and edit details concerning the slice, or drag the icon away from the vertical list to remove the slice from the ring.

Add new slices by clicking the smaller plus button at the bottom of the slice list, and browsing to find the desired actions. You can add as many slices to a ring as you wish. If you intend to use the ring in combat, it is best not to include more than 8 slices: quickly selecting a specific slice in a larger ring is difficult. Sharing rings You can share your custom rings with other players. Given a ring snapshot, the other player can recreate the ring by clicking the "New Ring There are a number of behavior options of particular interest: Center rings at mouse By default, OPie puts rings at the center of your screen, and you activate slices by moving the mouse to particular locations.

With this option enabled, rings will be centered at the mouse cursor instead, letting you simply move the mouse in a particular direction to activate a slice. Quick action at ring center Enabling this option allows OPie to remember which slice you used last. If you release the ring binding while your mouse is in the center of the ring, this slice will be used again. OPie will only remember using slices for which the "Allow as quick action" checkbox in the Custom Rings ring detail view has been checked.

Per-slice bindings With this option enabled, slices can also be selected by pressing specific bindings when a ring is open. Activate on left click By default, OPie will perform an action when you release the ring binding. With this option enabled, the ring remains open until you select a slice by clicking the left mouse button. Appearance options are more straightforward: you can use those to control what OPie will show you when you interact with a ring.

If you've replaced your stance bar with a ring, you can also choose to hide the default stance bar here. Advanced Features OPie has a large number of options that allow further customization, but are not required to use the addon. This section describes some of the more interesting advanced features. Profiles Profiles allow you to save OPie options and ring bindings, but not custom rings or their contents. OPie will automatically activate the last profile used by your character's specialization group when you log in or switch active specs.

To switch to a different profile, select the desired profile within the same dropdown. Per-ring customization of options You can customize many of OPie's options on a per-ring basis, which can for example be used to enable per-slice bindings for only some rings. Select the desired ring from the right-most dropdown on the OPie options panel to change options for only that ring.

A similar dropdown appears in the bindings panel, allowing you to switch between customizing ring bindings, per-slice bindings defaults or per-ring per-slice bindings , and other miscellaneous bindings. When you do this, a single slice of the nested ring will appear within the outer ring; if you select that slice, that action will be performed. When you position the mouse cursor to selected a nested ring slice, the nested ring appears as a smaller sub-ring.

You can rotate which slice of this ring appears within the main ring by scrolling the mouse wheel. While a nested ring slice is selected, you can click the middle mouse button to open the nested sub-ring. You can customize the buttons used to scroll through and open nested rings through the OPie Bindings panel: select "Other Bindings" from the right-most dropdown box.

Conditional bindings OPie allows you to dynamically change ring bindings depending on the state of Macro conditionals , and extended macro conditionals. Alt-click on a ring binding button to enter a conditional binding. Some examples: [nocombat][mod] The slice is shown while you're out of combat, or if you're holding a modifier key alt, control, or shift , while opening the ring.

When evaluating the [mod] family of macro conditionals, any modifiers that are part of the binding are ignored. This addon is able to make suggestions of what spell you may want to cast next by flashing on top of the spell buttons. Why use tullaRange over something like RedRange? The main thing I do differently is that I replace each individual action button's OnUpdate handler with a single global one.

The end result is that tullaRange uses less CPU than other implementations. The Cursor Each character's cursor can be customized to match that character's style. They can have multiple layers, so you can mix and match different styles. Sets Save, load, and delete cursors for your other characters to use. Cursor Lets you preview and edit each layer of your active cursor. Preset Name This dropdown lists all preset effects in the chosen Preset Type.

File Path Shows the location of the current effect model. The checkered box on the right side previews the layer behind a dummy cursor. The Scale slider controls how large the effect should be drawn, ranging from half-size to four times normal size. You have the freedom to customize your UI via the ingame options. It is designed to be easily used and user friendly. This is a full replacement for the default Blizzard user interface UI.

The GrimUI core itself controls your unit frames, artwork, some action buttons and a whole lot more! Best of all, it does this with out you spending hours on placing frames. It looks and functions much like MazzleUI did, it is also similar to nUI if you are familiar with that.

GrimUI out of the box should require no setup itself. Macaroon handles the main action buttons and is included. GrimUI will setup a default Macaroon layout. First you must download this file. Then back up your current Interface and WTF folders in your World of Warcraft directory, in case you decide to revert back. When you first enter the game on a fresh install the chat frames may appear funny, or its possible sometimes for errors to pop on fresh installs if your say under attack when you log in or in a party or raid.

If your chat frames or other frames are out of place Right-Click the GrimUI button on the right side of the screen to access the various reset buttons in the GrimUI options panel. The options panel can also be accessed through the normal Blizzard AddOn Options. GrimUI should now be setup! Will it work for me?

This UI was designed on a wide screen in a x resolution. It was also designed to self adjust for any resolution. I have tested it at other resolutions and they seem to work fine. If you have any problems please post them in the bug section. PartyFrames are now movable as well as most other frames!!!!

Ctrl-LeftClick just above your name or a party members name to grab a hold of the frame and move it. To reset the frames click the rest button in the GrimUI options panel. AddOn's Included Macaroon - Macro based action bar replacement. Clique - Advanced click functions including spell binding. All GrimUI unit frames are registered with Clique. Baggins - Inventory AddOn with sorting ability's.

AddOn's Recommended What I use, feel free to use anything you like! AdvancedTradeSkillWindow - Makes the crafting window a whole lot better. AutoBar - Best for handling consumables. Capping - PVP timers of all sorts! Other features as well, primarily PVP.

DeadlyBossMods - Raid information! JebusMail - Mailbox enhancements. Omen - Threat meter. Recount - Does a lot of stuff, damage meter! SmartBuff - Buff reminders and other buff options. XLoot - Improved loot frame. XLootGroup - Improved roll frames. Its designed for lightweight use and quick load times. It has almost all of the features of eePanels2 and sports the following additional features.

See in FAQ in the config menu for details. This helps keep the weight down and only loads when you tell it. Layouts Here you can create a layout in order to save it to use later or export it for others to use. You can also import layouts here. To activate, export, delete, or rename a layout simply select it from the list of layouts which appear when you expand the Layouts menu item.

Art Library Custom artwork for panels can be added here. Simply enter a name for your artwork to be referenced within kgPanels, select what type it is Background or Border , and enter the path to the artwork. Dimensions must be powers of 2, e. However, once you have loaded the image this way, if you make any changes and save the image while WoW is running, you'll have to reload the UI to see them. Default Panel Options Fairly self explanatory, this has a single panel definition that can be used as a template for new panels you create.

When unchecked, you will be able to click on a UI or world object behind the panel and interact with it normally. When checked, the panel will prevent you from clicking on things behind it. Keep in mind that you will need this enabled if you plan to attach scripts to a panel that use OnLeave, OnEnter, or OnClick mouse events. Lock Panel checkbox: Prevents the panel from being moved or resized using the mouse.

You can still define dimensions and location in the panel's config menu. Remove Panel button: normally this would remove the selected panel from a layout entirely. Rename: Renames the panel. When Gradient is selected, the color picker affects the left side of a horizontal gradient and the bottom side of a vertical gradient.

When Solid is selected it affects the entire panel's background. If you want a custom texture to appear then you must select None. The color picker affects the color of the right side of a horizontal gradient and the color of the top of a vertical gradient. Background Color Blending: Unfortunately I can't seem to discern what this does in a predictable way.

Blending mode determines how the alpha component is applied to the texture. Level slider: Adjusts a panel's Z-Index within its Strata. A panel with a Z-Index of 0 will appear behind a panel with a Z-Index of 20 unless the first panel is in a higher Strata than the second. Strata dropdown: Selects the Strata your panel will reside in. According to WoWWiki , the order from lowest to highest. Be aware that it will inherit certain properties from its Parent , and certain mods that recycle frames can cause unpredictable behavior when attaching a panel as a child of a recycled frame.

Anchor Frame textbox: This sets the frame that your panel's anchoring and by extension, positional offset settings will be based on. Be aware that this doesn't have to be the same as the panel's parent frame. Anchor From dropdown: Sets the point on the panel that anchors to its Anchor Frame.

Anchor To dropdown: Sets the point on the panel's anchor frame that the panel anchors to. Rotate slider: Rotate the selected texture. Border Edge Size slider: Adjusts the thickness of a selected border texture measured in pixels.

Background Insets textboxes: Allows you to set an inset for the background texture in order to create additional room for border textures. Font Color picker: Choose the color of the text on your panel. Font Size slider: Set the font size of the text on your panel. Goes from Font: Set the font you want to use, please note this font list is provided by SharedMedia.

Text Positioning textboxes: Allow you set the X and Y Offsets from the center of the panel of your entered text. Scripts Allows you to specify an AddOn dependency for custom scripts on your panel, and to enter your own custom scripts for the following frame event callbacks on the panel: OnLoad: Scripts run when the panel is loaded in the UI. For OnEvent Scripts you'll generally want to register events to the panel here.

See the full list. You won't necessarily be able to utilize all of these. OnEvent: Scripts run when events registered with the panel frame are fired. OnUpdate: Scripts run after processing of events and user actions, but before UI elements are drawn on the screen. OnShow: Scripts run just before a hidden panel frame is shown.

OnHide: Scripts run when a visible panel frame is hidden. Requires "Intercept Mouse Clicks" to be enabled on panel: OnEnter: Scripts run when the mouse cursor enters the panel frame. OnLeave: Scripts run when the mouse cursor leaves the panel frame. OnClick: Scripts run when the panel frame recieves a mouse-click.

Active Panels Contains a textbox for entering the name of a new panel, as well as buttons to create the panel based on the defined default template or not. You also access the config menus of panels you have created here, which contain the same config options detailed above.

Profiles Allows you to have entirely separate kgPanels settings for each character, realm, or class. Additionally there is also a default profile and you can create your own. Masque is an add-on for World of Warcraft that provides a skinning engine for button-based add-ons. Note that you must have an add-on that supports Masque installed in order to use it.

Masque does not support the default interface. You can also access the options via the Interface Options Window or by clicking on Masque's icon in a DataBroker display. It is a single, custom, hand-coded addon. It is small, fast and efficient, easy to install, easy to use and come patch day you only have to worry about updating one mod.

Current Features SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more over the last year. With 3. X Spartan UI Has started on a path to become completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI. Starting with SpartanUI 4.

X SpartanUI will have a fully themeable system giving you multiple looks and styles. While this is partially in place and supported in the current 3. X Builds it is still in its infancy and as such I am holding it back so that i can have the system fully flushed out. We all hate buggy and rocky launches. As part of the new theme system you can even make your own styles and themes as separate add ons.

The Core Spartan UI themes use Bartender4 to manage the bars, as other start to make their own themes I hope that I can come to support many other bar systems. As part of the move to being modular in design you can now disable the components you don't want to use and truly make it your UI.

It uses the Pawn addon to compare what you are currently wearing with the items for sale on the auction house. Installation Notes When you install this addon by Curse-client then it will install Auctioneer and Pawn if needed automatically or you can install them manually by yourself. Auctionator is designed for casual everyday auction house users. Auctionator makes the auction house easier to use, by presenting auction house listings clearly and succinctly, and by eliminating the tedium involved in posting and managing auctions.

FAQ Aren't auction house mods like Auctionator effectively cheating Of course, I don't think so at all, but that's not to say that there aren't problems with the auction house experience. In particular, the problem of auction house campers, who continually monitor and undercut anyone who undercuts them is a real issue, and when it occurs, the victims' frustration is quite understandable.

But the solution is not to make the auction house so tedious and time-consuming to use, that campers give up. Not that they would anyway. Imagine that the standard auction house user interface were more logical and user-friendly. Would anyone suggest making it less so, just to attempt to deter auction house campers?

Now there's nothing wrong with undercutting - that's the way markets are supposed to work. And as much as I don't like when my own auctions get undercut, the other side of the coin is that it's a good thing for buyers. The problem is that, the way the WoW auction house works, undercutting by a trivial amount yields far too much benefit to the seller and almost no benefit to the buyer.

Being the cheapest auction, even if by only a single copper, always pushes you to the front of the line. There's no real-world market I can think of that works like this. Who would pick one music store over another because it sold CDs for a penny less? Or cross the street to a different gas station that sold gas for 2.

In real world markets there are always other considerations eg. The solution needs to be inherent to the mechanics of the auction house. Blizzard needs to make it so that it's much less effective to camp the auction house. My current thinking is that a good solution would be for Blizzard to implement a minimum undercut of say, 5 percent. That would have the effect of increasing the cost of reposting to sellers and increasing the benefit of lower prices to buyers.

Not clear though what the unintended side-effects of this might be but I think it, or something similar, would be worth a try. Auctionator is Crashing Auctionator is pretty stable these days so if it's crashing, the most likely reason is that the Auctionator data files stored on your computer have gotten corrupted.

This can happen if Warcraft crashes while writing out these files. Then restart WoW and see if the problem is fixed. If the problem is not fixed, go back to that panel and click Clear Posting History and again, restart WoW and see if the problem is fixed. If not, repeat with the other buttons on that page. If that doesn't work you may have to manually delete the Auctionator data files. To do this you need to locate the SavedVariables folder. Delete the two files and restart WoW.

Can you add a button to let me cancel multiple auctions with a single click I'm afraid Blizzard intentionally makes this impossible. Can you make it so that I can buy multiple auctions with a single click I'm afraid Blizzard intentionally makes this impossible. Disconnecting During Full Scan Auctionator has a rate limiter as part of its full scan.

Changing the value of that rate limiter might prevent your disconnection. That will change the rate limiter value from the default of 50 to If that doesn't work you can try lower values. This change is sticky - you don't have to do it every time you log in. In item tooltips, why does Auctionator display the most recently scanned price rather than an average of some sort Of course, what we all want is a good estimate of how much a particular item will sell for at the auction house.

The question then is whether there is a mathematical function - be it simple historical averaging or something more sophisticated - that can yield a better estimate than simply showing the most recently scanned low price. It's certainly possible that there is, but I would bet that it would require quite a bit of sophisticated data analysis and would yield a only a marginal improvement.

Doing something simple, like averaging prices over time or averaging all auctions of the AH is almost certainly going to be worse, in general, then just showing the current low price. After the 4. But every once in a while one player would post a bunch at a very specific price around 25g. I'm guessing that some auction house mod was recommending that price based on some average that included prices before the patch. That's a problem with using historic data - things change in WoW.

Even when they change less abruptly, averages will respond slowly to upward and downward trends. The other reason Auctionator displays the most recent price, is that it's very clear what it is. It isn't some estimate based on historic data of unknown duration, weighted according to some unknown scheme, minus outliers of unknown definition. Is the most recent price always going to be a good estimate of what an item will sell for?

Not always. But that's also the case for the result of more complicated averages. If you look in the comments or on the forums for other auction house addons, you'll find plenty of questions about wacky price estimates. Undercut Specific Auction Just click on the auction that you want to undercut and Auctionator will change its recommendations appropriately. What kind of history does Auctionator track Auctionator tracks two different kinds of history. For a long time, Auctionator has kept a record of auctions that you post.

This is displayed for an item when you click the Other tab. As of version 2. When you click the History tab you now see the highest low price recorded for each day. By default, Auctionator keeps the history going back 21 days but you can change that in the Auctionator settings.

Why doesn't Auctionator show bid or starting prices My number one design goal for Auctionator is to keep it simple. An important piece of this is reducing the clutter of numbers displayed on the screen and the simplest way to do this is to ignore bid prices. For some people this might be a big inconvenience, but I find that the vast majority of users treat the AH more like a marketplace and rarely, if ever, pay any attention to bid prices. This is fundamental to the design of Auctionator. Why doesn't Auctionator show seller names This is still something I may add someday.

The way the WoW programming interfaces work, it's faster and more robust to ignore seller names, which is why I haven't done it yet. Auctioneer Suite Auctioneer Suite provides you with the tools and data necessary to make those difficult auctioning decisions with ease. From purchasing to posting, the Auctioneer Suite provides time-tested tools to allow you more time to actually play your characters or play the market.

As you will soon discover, it is much more than a simple "Auctioning AddOn", the Auctioneer Suite also shows in-depth information for all game items, such as those used in quests or recipes, enchanting, milling, prospecting and more. Numerous other AddOns will also use the Auctioneer statistics you gather via scanning. Some highlights are: Appraiser An intuitive auction posting frame. Allows queuing of auctions, so you can instruct it to list hundreds of auctions at a time.

Note that Blizzard introduced a hardware event requirement to confirm each posting, but, with Appraiser's Batch Posting, you reduce the total clicks from two per auction, to one. Allows you to specify the value price of your choice and remembers your selection Displays competing listings, the age of the data, and allows you to sort these listings and refresh them easily. Provides a scrollable list of all auctionable items in your bags; allowing you to quickly post all of your goods.

Provides a "Match Competition" setting which will automatically undercut your competition when posting auctions, within your parameters Provides the ability to change to a "Simple" view; a bit like the Auctioneer Classic posting interface. Allows you to change column width by Right-Clicking and dragging to the column width of your choice. Allows you to post multiple auctions with the single click of the Batch Post button.

Does not actually queue any items to post but prints the exact pricing that will be used on the Auction House in an easily readable format in the "chat window". This allows a user to verify their settings and make adjustments if necessary. CompactUI An alternative to the standard auction browsing interface.

Displays more auctions per page Displays more data per auction Allows you to change column width by Right-Clicking in the column heading and dragging left or right to resize the column to your liking Provides a percentage comparison with the Market Value Statistic of your choice Allows auctions to be color coded by price level Allows multiple sorting options not available on the standard interface Statistic Modules There are a variety of fully customizable statistic modules included with Auctioneer that can provide a variety of pricing information- all based upon your needs.

This is the default setting and is highly recommended. Essentially, a median value, based upon all prices ever seen; no data is ever discarded. Auc-Stat-iLevel - Statistics modules that groups all items of same rarity, type, and iLevel together e. Useful for pricing random "of the Auc-Stat-Purchased - Statistics module that tries to infer purchase prices based on items disappearing before they could have expired. Note that this statistic is installed along with BeanCounter, and cannot be installed separately.

Auc-Stat-Simple - Statistics module that performs simple averaging of data, converted daily to exponential moving averages of the orders 3, 7 and Auc-Stat-StdDev - Statistics module that keeps the last price points for an item and performs a standard deviation on the data list to exclude outliers from the sample space and provide a normalized mean. Any other stat module that you or others wish to create can be easily added to auctioneer functionality!

SearchUI An Auctioneer Utility that prompts you when it sees auctions that fit your criteria for buying and, or, bidding. Uses Searchers that you can customize for various desired deals such as: Resale - Prompts you for deals based on discount from the market value, AH fee, and expected relistings Disenchant - Prompts you for deals based on disenchanting armor and weapons Prospecting - Prompts you for jewelcrafting deals from prospecting ores Vendor - Prompts you for auctions listed below vendor sell price The "RealTimeSearch" will continually reload the first and last page of the AH, within reason, as per your configuration, to find the newest bargains and auctions that are just about to come to an end.

Both great times to find some amazing deals. Piggybacks on your AH scans if allowed to do so BeanCounter An associated addon that tracks your bid, postings, and mail to help you determine your overall and item-specific profitability. Creates journal entries when you bid, buy, post, or retrieve AH mail. Provides a searchable interface that can display all activity or only certain items Allows you to change column width by Left-Click and dragging the column to the size of your liking Enchantrix Enchantrix displays values for disenchanting, milling, and prospecting; plus suggested values for selling enchants.

Enchantrix can also automate disenchanting, milling and prospecting. Enchantrix also includes controls to let you customize the pricing by enchant material fixed prices and weighting. Informant Informant displays additional information about items in their tooltips: buy price; sell price; item level; what quests, classes or professions use the item; the value of the item produced by a recipe; etc. Informant can also tell you what vendors sell a given item. No longer is the user dealing with the static prices of the vendor to support their character's income.

We are now dealing with the fluid and hectic nature of a dog-eat-dog market economy. In such an economy, which is in a constant state of flux, it can be difficult to select the correct pricing points for your item at the AH. Sometimes, the prices and value of your items can be wildly different compared to the vendor price due to many factors, the value of items that can be made from your item, the use of a particular item in a quest, the suitability of a particular weapon or armor to specific classes, and the disenchantability of an item to enchanters.

Primarily, the driving factor of the price fluctuations, as in the real world is supply versus demand. When supply is high, but demand is low, competition drives the prices down, and conversely then supply is low, but demand is high, the market is driven into a sellers market. The Auctioneer Suite can help you alleviate this lack of market knowledge over time by watching the market evolve.

When you go to the Auction House AH for the first time after installing Auctioneer, you will see a row of 3 buttons along the top of the main "Browse" frame, click the "play" button to begin your first scan of the entire AH. Auctioneer will begin recording statistics for every item it finds, including the bid, buyout, and more.

Once the market analysis has completed, you will notice additional information about the items in the tooltips when you mouse over them. What happens when you go to sell items via the Auction House? If auctioneer has enough data, when you try to put an auction up for sale, it will attempt to provide you with intelligent pricing points based upon the market data it has accumulated through scanning. When you select an item in the full or simple "Appraiser" frame, Auctioneer will suggest a minimum price, a buyout price and display relevant data about it's decision making process in the right, receipt window, including how it has arrived at its prices.

When you place an item in the SimpleAuction, "Post" frame, Auctioneer will suggest a minimum bid, a buyout price, and display relevant data, including the deposit and more. Over Songs including Legion music.

Search for songs Custom zone music: Define music to play based on your zone. Send informaton about a song to a channel or whisper it to a player. What does it do? It Gets rid of all those annoying pesky GCD Global cooldown error sounds woosh, clicks, bangs, and fizzle so you can enjoy the nice sound of battle instead! Yes, it is, it does not modify any files outside of addon folder, Blizzard allows sound replacement, if they didn't, this addon wouldn't work like this.

PVPSound A simple, light-weight addon that plays various sound effects on killing blows and specific Battleground events. Adds a bunch of Blizzard sounds into SharedMedia's library. Any addon that uses SharedMedia gains access to the sounds in this addon. Supports: LibSharedMedia Control panel for the various game sound volumes.

Five nameable presets. AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many". You then assign those categories to a virtual bar. You can also over-ride the default category by creating a rule that matches either a single or multiple items.

But some information can only be reached when you actually open a game window. Before you do so Armory will not be aware of any information contained in it. Game windows concerned are the bank, mailbox, AH and your skill windows i. Once opened Armory will contain their data. You may abbreviate search types. If you omit the search type " item " will be assumed,. You can also search for multiple name parts, e. To search an exact phrase you need to put quotes single or double around it, e. In the configuration pane you can change the default from " item " into something else.

Also you may opt for displaying the results in a separate window instead of the default chat frame. The " inventory " type is somewhat special in the sense that it provides a consolidated list of items found in the inventory of your characters. It only provides a unique list with totals.

There is also an option you can set in the configuration pane that will enable you to alt-click a link to start the search. Navigation Just below the portrait there are two small arrows that enable you to browse forward and backward through your characters. In the key bindings section you can define hotkeys for both functions.

At the right-hand side of the portrait you can push a dropdown button to access a character selection menu. Equipment Comparison If you see an equipment tooltip in game, you can press the Alt key to get a comparison tooltip with the equipment of the selected character. If you use for example Alt-PgUp and Alt-PgDn as navigation hotkeys you can easily browse through the equipment of all your alts while comparing.

Summary Sheet If you enable the minimap button or use a LDB display add-on a character summary page will be shown after a configurable delay when you hover over the character icon. You can use this sheet to quickly select a character, to delete an obsolete character or simply get an overview about e. You shift-click a profession to link it or left-click to open the recipe list. Information Sharing You can lookup quests, recipes and character information limited to gear and build of other characters.

To communicate with other Armory users, Armory needs to use one of the available channels. Most usable are group channels, so you can " ask within the guild " or " ask within the raid ", but you can also target someone to communicate directly. Note that when you look up character information you don't need to target someone, because you can still use one of the group channels to communicate. In this case you just enter the name of the character you want to inspect this can also be name of an alt of the person who is online, as long as that person didn't block alt revelation for privacy reasons and use a group channel you currently share.

If this person is a guild member for instance you can select the guild channel to connect to this person's Armory. The lookup window will only show the channels available to you. One special note about quest lookups: when you lookup quests you can specify an area as well as a quest name part. In the first case all quests that a character has in that area will be returned.

You need to visit the Guild Bank once and open all tabs. This will create an initial snapshot of each tab. Once this is done AGB will keep itself updated by exchanging information about tab changes between other guild members who also run AGB. This means that if someone else visits the Guild Bank and makes a deposit for instance, your AGB will be notified about this change and will update its contents automatically.

Optionally it will also add an extra tab to the inventory frame. Please note that sometimes it takes time to retrieve the item information from the game server. Usually after a refresh reopening the tab AGB will show the missing item names. If you disable the sharing module in Armory you can only use the snapshot feature of AGB. Options Armory's options are set by using the configuration panel. When using LDB integration or the minimap button by default disabled if you use the toolbar integration some options are also available in the icon's context menu.

The playing character will be rescanned. If [name] is not provided the current realm will be assumed. If the playing character is part of the realm deleted, it will be rescanned. If [name] is omitted the playing character will be deleted first and then rescanned. If [realm] is not specified the current realm will be assumed. If [guild] is omitted the current guild bank will be deleted.

The same applies to the guild bank by right-clicking the tabard icon. You can shift-click almost anything to use it in chat. This smallest addon ever made does one simple thing - automaticaly repairs all your items when you visit a vendor with repair ability, so you don't have to care about pressing that annoying button These two built in profiles can be loaded using the Load Profile menu entry Baggins is primarily controlled through a FuBar plugin mini map icon if you dont have FuBar.

Clicking this will open all your bags, the toolip has all your bags listed that clicking will open individually. There is a keybinding that can be set to toggle all bags, they will also open at vendors, the bank, the mailbox and the auction house automaticallyAlt-Clicking an item in one of the baggins bags will bring up a context menu.

This is a quick way to include or exclude single items from categories. There is also a menu here with information about the item, this can be useful for defining custom rules. You can move where the bags are placed when the layout is set to auto by selecting Set Layout Bounds Editing Bags Selecting Edit Bags from the menu will open a window listing all the currently defined bags.

This allows you to setup the sections contained in bags, and what categories of items are displayed. When a section contains more than one category items that match either category will appear in the section. Bags and sections can be deleted by Ctrl-Clicking them and moved up or down by Shift-Clicking and Alt-Clicking respectively.

If you cant see all your bags in the window, it can be scrolled by using the mousewheel. You might also have to scroll down to see the close button. Editing Categories Selecting Edit Categories from the menu will open a window listing all currently defined categories, this acts much like the edit bags window.

A category is defined as a sequence of rules, applied in order to each item to determine whether the item is in this category. Rules are applied in sequence, OR will add items to the category that match the rule, AND will remove items from the category that dont match the rule, NOT will remove items from the category that do match the rule. ItemName Filters based on a partial match of the item name, this can be a Pattern or a string to match Empty Filters empty slots AmmoBag Filters items contained in ammo pouches and quivers Quality Filters based on the quality of the item EquipLoc Filters based on the equip location of the item, this is based on the return values from GetItemInfo Other Special rule that will match all items that dont get picked up by another category in the current set of bags.

If the text is the name of a global string, it will match against that. It does not have its own interface. The filters are made available through Baggins's normal category creation. Rules can be created that match a specific ClosetGnome set, any ClosetGnome set, or anything not in any ClosetGnome set. ClosetGnome sets There's no way to modify a set.

It's as simple as: 1. There is no "autoset" support in ClosetGnome, but there's nothing stopping you from making a 3rd party addon for it. When you add a set, the character frame will pop up and all the slots will be green. If you want a slot to be empty, make sure it's empty when creating the set and keep it enabled green. Equipping a set in combat is obviously not possible, so the set will be queued automatically and switched to when you get out of combat. If the set contains any weapons, the weapons will be switched immediately if that option is on.

FindItem simply searches your bags for a item, and if it finds it, it returns the bag number and slot number where it is located, and if it does not find anything, it returns -1, so it's safe to use it in a if statement to see if you're currently carrying the required items to equip a set or not. The filters are made available through Baggins' normal category creation. Rules can be created that match a specific Outfitter set, any Outfitter set, or anything not in any Outfitter set. The typical use is for filtering out trash from bag views.

Have you ever bought a lot of items on the AH with Bottom Scanner and then spent ages searching your bags for them? This addon will help you! How does it work? There are filters available for every BtmScan evaluator module you have installed, and they should be fairly self-explanatory. You create a category with one or more of these filters, add the category to a bag, and it will filter all your items for you.

New versions of this addon will be designed to work with Auctioneer Advanced, and the support for the classic version of Auctioneer has been dropped. Warning: The Bind and Tooltip rules use tooltip scanning and take significantly more time to process than the other rules, use them sparingly.

These rules can be combined to create any type of sorting system that you want, the built in categories and simply a starting point to give you an idea of what is possible. Changes to rules arent applied in real time to prevent lag while editing them, closing the category editor or pressing the apply button at the bottom will apply them.

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